Apepi Raid Boss


Example: Klein, Queen Ant or 29001

L2 Database

Stats

Name: Apepi / Lv. 30
ID: 25188
ID Template: 25188
Type: L2RaidBoss
Collision Radius: 12.00
Collision Height: 50.00
HP: 107380 / MP: 329
HP Regen: 54 / MP Regen: 1
Exp: 2308288 / SP: 111484
Gender: male

Combat

Physical Attack: 222 / Magical Attack: 28
Physical Defence: 355 / Magical Defence: 173
Walk Speed: 100 / Run Speed: 170
Attack Speed: 253 / Cast Speed: 333
Critical: 4

Basic

STR: 60 / DEX: 73 / CON: 57
INT: 76 / WIT: 70 / MEN: 80

Social

Aggro: No
Atk. Range: 40

⇂ DROP

Name Min Max Group Chance, %
Kite Shield Kite Shield
5
15
0
4%
Brigandine Helmet Brigandine Helmet
1
1
0
27%
Brigandine Shield Brigandine Shield
6
16
0
3%
Kite Shield Fragment Kite Shield Fragment
A key material that Dwarves use to make a Kite Shield. Can be sold in any shop.
336
1008
0
2%
Brigandine Helmet Design Brigandine Helmet Design
A key material for Dwarves to make a Brigandine Helmet. Can be sold in any shop.
27
81
0
8%
Brigandine Shield Fragment Brigandine Shield Fragment
A key material for Dwarves to make a Brigandine Shield. Can be sold in any shop.
60
180
0
14%
Morning Star Morning Star
1
1
1
2%
Goat Head Staff Goat Head Staff
1
1
1
2%
Tarbar Tarbar
1
1
1
2%
Skull Breaker Skull Breaker
1
1
1
2%
Heavy Bone Club Heavy Bone Club
1
1
1
2%
Morning Star Head Morning Star Head
A key material that Dwarves use to make the Morning Star. Can be sold in any shop.
7
21
1
7%
Goat Head Staff Head Goat Head Staff Head
A key material that Dwarves use to make the Goat Head Staff. Can be sold in any shop.
3
9
1
16%
Tarbar Head Tarbar Head
A key material that Dwarves use to make the Tarbar. Can be sold in any shop.
12
36
1
4%
Skull Breaker Head Skull Breaker Head
A key material that Dwarves use to make the Skull Breaker. Can be sold in any shop.
18
54
1
3%
Heavy Bone Club Head Heavy Bone Club Head
A key material that Dwarves use to make the Heavy Bone Club. Can be sold in any shop.
3
7
1
21%
Greater Dye of CON [Con+1 Dex-1] Greater Dye of CON [Con+1 Dex-1]
Greater Dye of CON [Con+1 Dex-1]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon
5
15
2
7%
Greater Dye of DEX [Dex+1 Str-1] Greater Dye of DEX [Dex+1 Str-1]
Greater Dye of DEX [Dex+1 Str-1]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon
2
4
2
22%
Greater Dye of DEX [Dex+1 Con-1] Greater Dye of DEX [Dex+1 Con-1]
Greater Dye of DEX [Dex+1 Con-1]. Collect and take 10 units of this type of magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities tatooed onto your body. Can be used by all classes after completion of their secon
2
6
2
17%
Blessed Scroll: Enchant Armor (D) Blessed Scroll: Enchant Armor (D)
Increases P. Def. of D-Grade armor or accessory. Can safely enhance up to +3, although 1-piece armor can be enhanced up to +4. Also increases HP when armor is enhanced above +4.
1
1
2
33%

⇂ SPOIL

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Name Min Max Group Chance, %