Search



⇂ Search by index

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



Lineage 2 Skills


L2 Database

Triple Slash ID 1 Triple Slash ID 1
Attacks the enemy with 517 Power added to P. Atk. Requires a dualsword to be equipped. Over-hit and Critical hit are possible. Ignores shield defense.
Confusion ID 2 Confusion ID 2
Throws the enemy into confusion and gets them to change the target of their attack.
Power Strike ID 3 Power Strike ID 3
Delivers a powerful blow that strikes the target with 30 Power added to P. Atk. Requires a sword or blunt weapon. Over-hit is possible.
Dash ID 4 Dash ID 4
Increases user's movement speed by 40 for 15 seconds.
Double Sonic Slash ID 5 Double Sonic Slash ID 5
Supplements user's P. Atk. with Power 918, enabling a powerful sword stroke once the weapon's energy has been recharged. Requires a dualsword weapon whose 3rd energy stage has been recharged. Over-hit and critical hit are possible.
Sonic Blaster ID 6 Sonic Blaster ID 6
Supplements user's P. Atk. with 369 Power in a deadly blast of force from the sword once the weapon's energy has been recharged. Requires a dualsword, sword or blunt weapon whose 2nd energy stage has been recharged. Over-hit and critical hit are possible.
Sonic Storm ID 7 Sonic Storm ID 7
Supplements user's P. Atk. with 155 Power in a deadly energy storm. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Sonic Focus ID 8 Sonic Focus ID 8
Channels force energy for use with other Sonic skills. Requires a sword, blunt weapon, or dualsword weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
Sonic Buster ID 9 Sonic Buster ID 9
Supplements user's P. Atk. with 111 Power in a powerful burst of energy. Requires a sword, blunt weapon or dualsword weapon whose 2nd energy stage has been recharged. Consumes 3 Energy Stones. Over-hit and critical hit are possible.
Summon Storm Cubic ID 10 Summon Storm Cubic ID 10
Summons a storm cubic. A storm cubic uses magic that inflicts damage to one's enemy. When summoning, 4 Spirit Ore are consumed.
Trick ID 11 Trick ID 11
Reduces an enemy's aggressive tendencies, causing them to cancel their target. Requires a dagger.
Switch ID 12 Switch ID 12
Confuses an enemy, causing them to cancel their target. Requires a dagger.
Summon Siege Golem ID 13 Summon Siege Golem ID 13
Summons siege weapon. Summoning requires 180 Crystals: C-Grade and additionally consumes 40 Gemstones: C-Grade every minute.
Charm ID 15 Charm ID 15
Decreases an enemy's aggressiveness toward user with 132 Power.
Mortal Blow ID 16 Mortal Blow ID 16
Strikes the target in an unprotected area with 73 Power added to P. Atk. Requires a dagger. Over-hit is possible. Cannot be used with Dual Daggers.
Force Burst ID 17 Force Burst ID 17
Supplements user's P. Atk. with 129 Power in a powerful burst of energy. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
Aura of Hate ID 18 Aura of Hate ID 18
Uses 3594 Power to provoke nearby enemies to attack.
Double Shot ID 19 Double Shot ID 19
User's P. Atk. is supplemented with 984 Power to fire 2 arrows in rapid succession. Requires a bow. Over-hit and critical hit are possible.
Poison Recovery ID 21 Poison Recovery ID 21
Cures user of minor poisoning.
Summon Vampiric Cubic ID 22 Summon Vampiric Cubic ID 22
Summons a Vampiric Cubic. A Vampiric Cubic uses magic that absorbs the targeted enemy's HP and with it regenerates its master's HP. Consumes 5 Spirit Ore.
Burst Shot ID 24 Burst Shot ID 24
User's P. Atk. is supplemented with 350 Power to fire an exploding arrow. Requires a bow. Over-hit is possible.
Summon Mechanic Golem ID 25 Summon Mechanic Golem ID 25
Summons a mechanical golem that is capable of long-distance cannon attacks. Requires 7 Crystal: D-Grade. While active, 15 percent of earned Exp will be consumed along with 4 additional crystals at 4 regular intervals.
Unlock ID 27 Unlock ID 27
Opens a level 1 door with 30% probability and opens a treasure chest below level 20 with 90% probability. Requires 2 Thief Keys.
Aggression ID 28 Aggression ID 28
Uses 3274 Power to provoke an enemy to attack.
Iron Punch ID 29 Iron Punch ID 29
Attacks the enemy with 34 Power added to P. Atk. Requires a hand-to-hand weapon. Over-hit is possible.
Backstab ID 30 Backstab ID 30
User's P. Atk. is supplemented with 1107 Power to strike an enemy's unprotected back. Over-hit, critical hit and half-kill are possible.
Summon Phantom Cubic ID 33 Summon Phantom Cubic ID 33
Summons Phantom Cubic. Phantom Cubic uses magic that decreases P. Atk., P. Def., and Atk. Spd. of a targeted enemy. Requires 2 Spirit Ore.
Bandage ID 34 Bandage ID 34
Cures minor bleeding.
Force Storm ID 35 Force Storm ID 35
Supplements user's P. Atk. with 181 Power in a powerful indirect energy blast. Requires a hand-to-hand weapon whose 1st energy stage has been recharged. Consumes 2 Energy Stones. Over-hit and critical hit are possible.
Whirlwind ID 36 Whirlwind ID 36
Swings a spear to attack nearby enemies with 554 Power added to P. Atk. Requires a polearm to be equipped. Ignore shield defense. Over-hit and Critical hit are possible.
Sweeper ID 42 Sweeper ID 42
Used on the corpses of Spoiled monsters to obtain extra items.
Remedy ID 44 Remedy ID 44
Cures minor bleeding.
Divine Heal ID 45 Divine Heal ID 45
Uses 143 Power to restore caster's own HP.
Life Scavenge ID 46 Life Scavenge ID 46
Drains HP from corpses and uses it to restore your HP.
Thunder Storm ID 48 Thunder Storm ID 48
Swings a spear to attack nearby enemies with 421 power added to P. Atk. and causes stun for 9 seconds. Requires a polearm to be equipped. Ignore shield defense. Over-hit and critical hit are possible.
Holy Strike ID 49 Holy Strike ID 49
Inflicts divine damage on the undead using 47 Power added to M. Atk.
Focused Force ID 50 Focused Force ID 50
Channels force energy when using a hand-to-hand combat weapon. Force energy will disperse after 10 minutes of non-use. Can be charged up to level 1.
Lure ID 51 Lure ID 51
Quietly lures an enemy.
Force Blaster ID 54 Force Blaster ID 54
Supplements user's P. Atk. with 143 Power in a powerful energy discharge. Requires a hand-to-hand weapon. Over-hit and critical hit are possible.
Power Shot ID 56 Power Shot ID 56
Supplements user's P. Atk. with 65 Power to make a powerful long-distance attack. Requires a bow. Over-hit is possible.
Elemental Heal ID 58 Elemental Heal ID 58
Restores caster's HP with Power 71.
Fake Death ID 60 Fake Death ID 60
Plays dead to keep a monster from attacking. Consumes 10 MP per second.
Cure Bleeding ID 61 Cure Bleeding ID 61
Heals minor bleeding.
Horror ID 65 Horror ID 65
Frightens an enemy into fleeing for 10 seconds.
Summon Life Cubic ID 67 Summon Life Cubic ID 67
Summons a Life Cubic. The Life Cubic uses magic to regenerate HP to its owner and party members. Requires 5 Spirit Ore.
Sacrifice ID 69 Sacrifice ID 69
Sacrifices user's HP to restore a target's HP with 741 Power.
Drain Health ID 70 Drain Health ID 70
Supplements user's M. Atk. with 20 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Iron Will ID 72 Iron Will ID 72
Increases user's M. Def. by 15% for 20 minutes.
Detect Insect Weakness ID 75 Detect Insect Weakness ID 75
Increases user's P. Atk. toward insects by 30% for 10 minutes.
Bear Spirit Totem ID 76 Bear Spirit Totem ID 76
Possessed by a Bear's soul, user's P. Atk. and critical attack power are increased by 20% and movement speed is decreased by 30% for 2 minutes. Requires a hand-to-hand weapon.

  NEXT





 Top