Tasaba Lizardman


L2 Database

Tasaba Lizardman Lv. 36
ID: 21639

Stats

ID: 21639
ID Template: 21639
Type: L2Monster
Class: LineageMonster.virud_lizardman_scout
Collision Radius: 10.00
Collision Height: 22.00
HP: 810 / MP: 418
HP Regen: 4 / MP Regen: 1
Exp: 1635 / SP: 98

Herbs: 1

Combat

Physical Attack: 137 / Magical Attack: 94
Physical Defence: 140 / Magical Defence: 93
Walk Speed: 43 / Run Speed: 140
Attack Speed: 253 / Cast Speed: 333
Critical: 8

Basic

STR: 40 / DEX: 30 / CON: 43
INT: 21 / WIT: 20 / MEN: 20

Elements

Attack Type: -
Power: -
Fire Defence: 20
Wind Defence: 20
Holy Defence: 20
Water Defence: 20
Earth Defence: 20
Dark Defence: 20

Social

Aggro: No
Targetable: Yes
Atk. Range: 1100



SKILLS

Name
NPC Spear Attack Lv. 3 NPC Spear Attack Lv. 3
Resist Daggers/Rapier Weapon Lv. 3 Resist Daggers/Rapier Weapon Lv. 3
Resistant to Dagger/Rapier attacks.
Blunt Weapon Weak Point Lv. 1 Blunt Weapon Weak Point Lv. 1
Vulnerable to Blunt Weapons.
HP Increase (1/2x) Lv. 9 HP Increase (1/2x) Lv. 9
MP Increase (1x) Lv. 1 MP Increase (1x) Lv. 1
Slightly Weak P. Atk. Lv. 10 Slightly Weak P. Atk. Lv. 10
Slightly Weak M. Atk. Lv. 10 Slightly Weak M. Atk. Lv. 10
Slightly Strong P. Def. Lv. 12 Slightly Strong P. Def. Lv. 12
Slightly Strong M. Def. Lv. 12 Slightly Strong M. Def. Lv. 12
Standard Type Lv. 2 Standard Type Lv. 2
Bows Lv. 9 Bows Lv. 9
Humanoids Lv. 6 Humanoids Lv. 6
They have two arms, two legs, and they walk upright. Culture and communal life varies by race.
Higher Resist Bow/Crossbow Weapons Lv. 2 Higher Resist Bow/Crossbow Weapons Lv. 2
Highly resistant to Bow/Crossbow attacks.

DROP

Name Min Max Group Chance, %
Adena Adena
227
455
0
70%
Sword of Magic Sword of Magic
1
1
1
0.0017%
Two-Handed Sword Two-Handed Sword
1
1
1
0.0013%
Crimson Sword Crimson Sword
1
1
1
0.0013%
Elven Sword Elven Sword
1
1
1
0.0013%
Sword of Occult Sword of Occult
1
1
1
0.0017%
Stone of Purity Stone of Purity
A material used to make Dwarven items. Can be sold in any shop.
1
1
2
0.3183%
Cokes Cokes
A material used to make Dwarven items. Can be sold in any shop.
1
1
2
0.7959%
High Grade Suede High Grade Suede
A material used to make Dwarven items. Can be sold in any shop.
1
1
2
0.3979%
Spinebone Sword Blade Spinebone Sword Blade
A key material that Dwarves use to make the Spinebone Sword. Can be sold in any shop.
1
1
-1
0.6804%
Two-Handed Sword Edge Two-Handed Sword Edge
A key material that Dwarves use to make the Two-handed Sword. Can be sold in any shop.
1
1
1
0.0575%
Recipe: Tiger's Eye Earring Recipe: Tiger's Eye Earring
For Dwarves only. The recipe for a Tiger's Eye Earring. Requires Create Item - Skill Level 3. The success rate is 100%.
1
1
-1
8.3805%
Recipe: Mithril Banded Gaiters Recipe: Mithril Banded Gaiters
For Dwarves only. The recipe for Mithril Banded Gaiters. Requires Create Item - Skill Level 3. The success rate is 100%.
1
1
-1
5.6604%
Recipe: Bone Arrow Recipe: Bone Arrow
For Dwarves only. The recipe for a Bone Arrow. Requires Create Item - Skill Level 2. The success rate is 100%.
1
1
2
1.1938%
Metallic Thread Metallic Thread
Material used by a Dwarf to make an item. It can be sold at a regular store.
1
1
2
0.4775%
Durable Metal Plate Durable Metal Plate
Material used by a Dwarf to make an item. It can be sold at a regular store.
1
1
2
0.0637%

SPOIL

Name Min Max Group Chance, %
Spinebone Sword Blade Spinebone Sword Blade
A key material that Dwarves use to make the Spinebone Sword. Can be sold in any shop.
1
1
-1
0.6804%
Recipe: Tiger's Eye Earring Recipe: Tiger's Eye Earring
For Dwarves only. The recipe for a Tiger's Eye Earring. Requires Create Item - Skill Level 3. The success rate is 100%.
1
1
-1
8.3805%
Recipe: Mithril Banded Gaiters Recipe: Mithril Banded Gaiters
For Dwarves only. The recipe for Mithril Banded Gaiters. Requires Create Item - Skill Level 3. The success rate is 100%.
1
1
-1
5.6604%

QUESTS

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