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Lineage 2 Dyes


L2 Database

35 results / page
NameGradeWeightCrystalsPrice
Dye of CON [Con+1 Dex-1] Dye of CON [Con+1 Dex-1]
Dye of CON [Con+1 Dex-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of CON [Con+1 Dex-2] Dye of CON [Con+1 Dex-2]
Dye of CON [Con+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of CON [Con+1 Dex-3] Dye of CON [Con+1 Dex-3]
Dye of CON [Con+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
-
Dye of CON [Con+1 Str-1] Dye of CON [Con+1 Str-1]
Dye of CON [Con+1 Str-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of CON [Con+1 Str-2] Dye of CON [Con+1 Str-2]
Dye of CON [Con+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of CON [Con+1 Str-3] Dye of CON [Con+1 Str-3]
Dye of CON [Con+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of DEX [Dex+1 Con-1] Dye of DEX [Dex+1 Con-1]
Dye of DEX [Dex+1 Con-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of DEX [Dex+1 Con-2] Dye of DEX [Dex+1 Con-2]
Dye of DEX [Dex+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of DEX [Dex+1 Con-3] Dye of DEX [Dex+1 Con-3]
Dye of DEX [Dex+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of DEX [Dex+1 Str-1] Dye of DEX [Dex+1 Str-1]
Dye of DEX [Dex+1 Str-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of DEX [Dex+1 Str-2] Dye of DEX [Dex+1 Str-2]
Dye of DEX [Dex+1 Str-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of DEX [Dex+1 Str-3] Dye of DEX [Dex+1 Str-3]
Dye of DEX [Dex+1 Str-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of INT [Int+1 Men-1] Dye of INT [Int+1 Men-1]
Dye of INT [Int+1 Men-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of INT [Int+1 Men-2] Dye of INT [Int+1 Men-2]
Dye of INT [Int+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of INT [Int+1 Men-3] Dye of INT [Int+1 Men-3]
Dye of INT [Int+1 Men-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of INT [Int+1 Wit-1] Dye of INT [Int+1 Wit-1]
Dye of INT [Int+1 Wit-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of INT [Int+1 Wit-2] Dye of INT [Int+1 Wit-2]
Dye of INT [Int+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of INT [Int+1 Wit-3] Dye of INT [Int+1 Wit-3]
Dye of INT [Int+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of MEN [Men+1 Int-1] Dye of MEN [Men+1 Int-1]
Dye of MEN [Men+1 Int-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of MEN [Men+1 Int-2] Dye of MEN [Men+1 Int-2]
Dye of MEN [Men+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of MEN [Men+1 Int-3] Dye of MEN [Men+1 Int-3]
Dye of MEN [Men+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of MEN [Men+1 Wit-1] Dye of MEN [Men+1 Wit-1]
Dye of MEN [Men+1 Wit-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of MEN [Men+1 Wit-2] Dye of MEN [Men+1 Wit-2]
Dye of MEN [Men+1 Wit-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of MEN [Men+1 Wit-3] Dye of MEN [Men+1 Wit-3]
Dye of MEN [Men+1 Wit-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
-
Dye of STR [Str+1 Con-1] Dye of STR [Str+1 Con-1]
Dye of STR [Str+1 Con-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of STR [Str+1 Con-2] Dye of STR [Str+1 Con-2]
Dye of STR [Str+1 Con-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of STR [Str+1 Con-3] Dye of STR [Str+1 Con-3]
Dye of STR [Str+1 Con-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of STR [Str+1 Dex-1] Dye of STR [Str+1 Dex-1]
Dye of STR [Str+1 Dex-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of STR [Str+1 Dex-2] Dye of STR [Str+1 Dex-2]
Dye of STR [Str+1 Dex-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of STR [Str+1 Dex-3] Dye of STR [Str+1 Dex-3]
Dye of STR [Str+1 Dex-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of WIT [Wit+1 Int-1] Dye of WIT [Wit+1 Int-1]
Dye of WIT [Wit+1 Int-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of WIT [Wit+1 Int-2] Dye of WIT [Wit+1 Int-2]
Dye of WIT [Wit+1 Int-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000
Dye of WIT [Wit+1 Int-3] Dye of WIT [Wit+1 Int-3]
Dye of WIT [Wit+1 Int-3] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
5,100
Dye of WIT [Wit+1 Men-1] Dye of WIT [Wit+1 Men-1]
Dye of WIT [Wit+1 Men-1] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
35,000
Dye of WIT [Wit+1 Men-2] Dye of WIT [Wit+1 Men-2]
Dye of WIT [Wit+1 Men-2] - Collect and take 10 units of this magical dye to the symbol maker in town and you will receive a symbol that boosts your abilities. Can be used after completion of first class transfer and prior to completion of second class tra
NG
-1
12,000

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